List of Weapons in UNS

The Unnamed Story is a fantasy epic, and as such has a large collection of unique weapons featured in its various story lines.

Catalysts
A catalyst is any object designed to harness, deflect, or otherwise manipulate magical energy. Enchanted with aether to hold certain functions, most catalysts are staves, wands, scepters and sometimes jewelry. The recent threats of the Temple and the Order have made weaponized catalysts increasingly popular. A standard staff is a fragile thing, easily fractured and permanently ruined thereupon. Weaponized models are build of more sturdy materials, but often sacrifice magical power in return for this durability.

Staves
{| class="article-table" !Name !Owner !Element !Information
 * +By Order of Appearance

Martyr's Glaive
Current: Caspian
 * Former: Karth Gallet
 * Fire/Spirit
 * The battlestaff of a murdered mage. A uniquely powerful oaken staff with a fire opal head, it doubles as a polearm weapon and magnifies elemental magic

Hellbound
Current: Creed Valiant
 * Former: Verdarius Dirk
 * Antimagic
 * A morbid-looking birchwood caster's staff. Awkwardly proportioned and strangely ornamented, it acts as a magic surpressor. It serves no other functional use.

Black Belle

 * Current: Valen d'Velasco
 * Psychic
 * A channeler's staff, made of petrified ebony and iolite. Specific to Valen's powerset, it enhances the power of illusion, promotes focus and doubles as a cudgel.

Moir'gatiel

 * Current: Marius
 * Multielemental
 * A Corvite omnistaff, made of ash wood and seven different types of element. A staff in the form of a towering tree, Moir'gatiel means 'the end and beginning '.

Convergence

 * Current: Duncan Faire
 * Antimatter
 * A one-of-a-kind catalyst designed for the black art of time manipulation, forged of gold, quartz and angelite. It is the most powerful staff in the series.
 * }

Jewelry
{| class="article-table" !Name !Owner !Element !Information
 * +By Order of Appearance

Malaise

 * Former: Caedric Curseborn

Current: Kura
 * Dark/Spirit
 * Originally an enchantment catalyst, the ring malaise is blighted by dark-matter, so that every spell that passes through it is infinitely worse than intended.

The Spiral

 * Former: Ilvana d'Arlagenia Desrani
 * Earth/Antimatter
 * An ivory and aetherite pendant. Its root-like tails form an organic swirl, folding magic passed through its loops into a more focused form for detail work.

Starlight

 * Current: Larynn Desrani Norenda
 * Spirit
 * An innocuous star-sapphire brooch. When worn, it magnifies all enchantments, for better or worse. Its increased focus allows thought- and touch-casting.
 * }

Non-Standard Catalysts
{| class="article-table" !Name !Owner !Element !Information
 * +By Order of Appearance

The Serpent

 * Current: Kura
 * Ice/Dark
 * A catalyst disguised as a nasty dagger, formed from steel, gold, opal and angelite. The aetherite-infused blade channels focused energy from the palms of its wielder.

Aurelia

 * Future: Rainer
 * Light/Antimatter
 * A broadsword with a functioning catalyst grip. Named for the goddess of light, this sword-staff functions fully in both directions, hyperfocusing energy to be redirected from the pommel.

Lionheart

 * Future: Creed Valiant
 * Spirit
 * A shortsword created by the Gallet sisters for Creed. Forged of aetherite-infused silver, the blade awards its wielder supreme focus, and channels energy through its grip.
 * }

Standard Weapons
Due to the mixed perspective on magic and its uses, most standard weapons are non-magical, and incapable of being enchanted, due to the forging requirements involved. While better quality weapons can be enchanted to improve durability or add auxiliary function, none of them are wieldable in combination with any sort of magic, as the existing charm prevents the weapon from acting as a ground for the energy used.

Mortal Weapons
{| class="article-table" !Name !Owner !Material !Information
 * +By Order of Appearance

Loch's Longsword
Current: Rainer
 * Former: Loch Rainer
 * White Steel
 * An officer's ceremonial sword, rewarded by the Order as a sign of achievement. Heavy and somewhat dull, its age hampers its usefulness, but it boasts a long reach.

Axe & Gladius

 * Current: Reece
 * Black Iron
 * Reece's side-arms for the entire story. A standard hand-axe and guardless short sword that when used in tandem devastate all but the most armored foes.

Standard Broadsword

 * Current: Rainer
 * Steel
 * A serviceable standard sword. The edge is sharp, the pommel and grip balanced and appropriately light. Nothing special, but it serves a purpose.

Crown of Thorns
Current: Milady
 * Former: Aseldi
 * Rosewood
 * A shortbow engraved with the shape of a rose at either head, and strung with dual-braid line. Light and flexible, it can fire a bolt up to fifty feet in a straight line.

Peacekeeper II



 * Current: Davien Bower
 * Steel & Oak
 * A morning star that has seen its fair share of combat. Weighted and sharp, it was built to punch through anything. Neither flesh nor plate can withstand it.
 * }

Riverki Weapons
Riverki arms are created by specialized smiths called lightforgers, who utilize the various ores and materials common in Riverenbeck to create some of the world's most powerful weapons. Sale and trade of RIverki weapons is considered taboo, with the penalty being confiscation at best. If a weapon is found outside of its owners custody, the clans often assume that foul play is at work, and will not hesitate to hunt down anyone known to have wielded it. For this reason, weapons gifted to allies are often marked to avoid confusion, in a way only the proper owner would recognize. {| class="article-table" !Name !Owner !Material !Information
 * +By Order of Appearance

Adem's Bardiche

 * Adem Lightforger
 * Black Iron & Red Oak
 * A massive two-handed great axe, custom-built to withstand its master's great strength. As its head is half the length of the six-foot-long weapon, it is well-suited to crowd-control.

The Point

 * Kateryna Archer
 * Hornwood
 * A flexible composite shortbow, designed for a Scout. With a draw strength of sixty pounds, it fires quickly, delivering the final argument of its wielder with devastating accuracy.

Cole's Kosovari

 * Cole Kingslayer
 * White Steel
 * Saber-handled long-daggers, designed to be wielded in pairs. Kosovari are mostly for slashing and stabbing, but their heft makes them easy to spin and throw.

Flying Spikes

 * Various
 * Black Iron
 * Riverki throwing knives. The curve of a flying spike combined with its hooked edge allows it to cleave through wood and even bone.

Vengeance

 * Rhys Kingslayer
 * White Steel & Red Leather
 * A forbidden Reaper saber, owned by an Outcast. Light and razor sharp, Vengeance earned its name when it cut down its masters would-be executioners.

Paal's Greatsword

 * Paal Kingslayer
 * White Steel & Dragonite Enamel
 * A basket-handle claymore, designed to quickly end multiple targets. Though unwieldy in untrained hands, it's ideal for impalement, and able to easily bisect a human body.

Judgment

 * Petya Kingslayer
 * Unknown
 * A horseman's pick. The nasty hook on its end is designed to pierce armor and tear knights from their horses, but works just as well splitting a skull. Its head weighs several pounds.

Windsong
Potential future additions:
 * Arcadius Archer
 * Elm
 * The Archer family's ancestral longbow. Carved of elm and intricately engraved, Windsong can hurl a bolt the length of a field, and spear through plate mail at any distance.
 * }

Rainer's Shield

Bower's Sunburst Shield

Dick's Broadsword